
Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet. Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.Įxplore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter. They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.īut now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East. Steam, Origin, Uplay, Epic, Bethesda,, probably some I've forgot.A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro. I have the epic app/account already so I could play Fortnite with some friends about a year ago, but it really is annoying having so many different "digital distribution" apps. I tried to find a physical copy to buy here, a few weeks ago, out but no physical copies available in the US, and even the UK already showed as sold out on. It's the same basic game every time, just different stories.īack OT: The Metro steam keys are what were in the physical copies sold, mostly in the EU from what I can see. It had 2 different endings iirc, and the subsequent Far Cry games have all been variations on Far Cry 2's design: Open world, run around doing various tasks, capture radio towers, capture outposts, several different endings. I myself did play Far Cry 2 several years after it came out, and liked it. This was why it wasn't received very well initially. When Far Cry 2 came out, it had nothing to do with the storyline from the original. Nice looking environments for its day, was the first game to come out with a 64bit executable. Either that or keeping the MSRP high but releasing it as a "GOTY" collection. I could definitely see Deep Silver going that route. Game publishers are well aware of this concept and make use of it quite often.Įdit because I hit post too soon: Putting the game on Steam at lower than the current $50 price might drive units, but what would do more would be them keeping the MSRP the same (or lowering it on both stores) and offering a limited time "discount" around launch. Sell a used game for $5 less than MSRP and people are instantly attracted to the "cheaper" price because it makes them feel like they are getting a deal. Gamestop's entire business model is built around that very concept. It doesn't mean that setting the base price of a game cheaper will automatically generate enough sales to not only account for the profit made at a higher MSRP but go well beyond that, it means if you put on game on a sale it can cause games to have exponentially higher sales during that lowered price period. The sale caused people to rush to buy the game because it was cheaper than the normal price. They put CS on SALE and got a lot of money. They are, but you are also missing the context is what Gabe is saying.
